State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Low Poly Games in Chile Q4 2022: Unified Platform Performance

Explore the performance of the top 5 low poly games in Chile during Q4 2022 on a unified platform, including trends in downloads, revenue, and active users.

Top 5 Low Poly Games in Chile Q4 2022: Unified Platform Performance

During the fourth quarter of 2022, the top 5 low poly games in Chile demonstrated varied performance metrics across weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers insightful trends for each of these popular games.

Roblox saw a significant increase in weekly revenue, starting from approximately $67.6K in late September and peaking at around $93.2K by the end of December. Weekly downloads were relatively stable through October and November, but surged dramatically in December, reaching nearly 44K in the final week. Active users fluctuated slightly but ended on a high, growing from about 2M to over 2.1M.

Move Animals experienced a mixed quarter. Weekly downloads peaked at over 32K in early December before declining to around 18.4K by the end of the month. Active users followed a similar pattern, increasing from approximately 70.2K in late September to a peak of nearly 144K in early December, then slightly declining to around 124.5K.

Eatventure showed a gradual rise in weekly revenue, starting from $29 in late September and reaching up to $475 in early November. However, downloads saw a sharp decline, peaking at about 25.1K in late October and dropping to just over 2K by the end of December. Active users mirrored this trend, peaking at around 39.6K in early November and falling to approximately 18.8K by the end of the quarter.

Super Bear Adventure had a relatively stable performance. Weekly revenue fluctuated slightly, reaching a peak of $58 in mid-December. Downloads saw some growth towards the end of the quarter, increasing from around 11.2K in late September to 7K by the end of December. Active users remained steady, hovering around 29K to 39K throughout the quarter.

Craft Playtime: Hide and Seek experienced a modest performance. Weekly downloads peaked at about 7.2K in early October but mostly remained below 4K for the rest of the quarter. Active users showed a consistent presence, starting at around 71.6K in late September and ending at approximately 66.1K by the end of December.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023